FPS in Unreal Engine5
-
Engineered a networked multiplayer first-person shooter (FPS) game in Unreal Engine using C++
-
Developed features such as a robust live chat system, a save and load system, and an intuitive user interface
-
Crafted the multiplayer component such as joining matches with friends using Network Replication, Multicast RPCs, Steamworks API, and Unreal Engine’s Online Subsystem
Portal Using C++
-
Utilized C++ SDL Library and provided art/sound assets to recreate the Portal game
-
Implemented advanced Matrix4 transformations to create realistic portal views
-
Achieved accurate perspective shifts and seamless transitions based on portal orientations and the player's relative location.
Retro Games
PacMan
Using Greedy Algorithm for Enemy Patrol
Programmed using C++ SDL Library
Zelda
Using A* Algorithm for Enemy Patrol
Programmed using C++ SDL Library
Mario
Programmed using C++ SDL Library