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FPS in Unreal Engine5
 

  • Engineered a networked multiplayer first-person shooter (FPS) game in Unreal Engine using C++

  • Developed features such as a robust live chat system, a save and load system, and an intuitive user interface 

  • Crafted the multiplayer component such as joining matches with friends using Network Replication, Multicast RPCs, Steamworks API, and Unreal Engine’s Online Subsystem

Portal Using C++ 
 

  • Utilized C++ SDL Library and provided art/sound assets to recreate the Portal game 

  • Implemented advanced Matrix4 transformations to create realistic portal views

  • Achieved accurate perspective shifts and seamless transitions based on portal orientations and the player's relative location.

Retro Games

PacMan

Using Greedy Algorithm for Enemy Patrol

Programmed using C++ SDL Library

                     Zelda
 

Using A* Algorithm for Enemy Patrol

Programmed using C++ SDL Library

Mario

Programmed using C++ SDL Library

siruizhu@seas.upenn.edu

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+1 3236401242

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