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Procedually Generated Jellyfish

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Developed a flexible jellyfish body simulation using Vellum for accurate soft-body deformation
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Procedually created bell, tentacles, organs, arms and veins
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Created the bell's animation using keyframed transformations and aligned other body parts' animation with it
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Animated arms using Vellum cloth constraints
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Simulated the jellyfish's tentacles with Vellum hair constraints and added forces to imitate interaction with the environment
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Grouped bell points and utilized Find Shortest Path to procedurally generate vein patterns


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